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Design and Technology
Intent
Our core aims for design and technology are to ensure that all children:
- To have an appreciation of design and technology.
- To be able to design their own designs using a specific design criterion.
- Evaluate, analyse and reflect about their own or other people’s work.
- To develop and have their own opinions and preferences based on their reflection of their own and other people’s work.
- To create their design using their plans.
- Think critically about design both their own and others.
- To have technical knowledge in using a range of tools and mediums.
Implementation
We believe the following are key ingredients in developing competent designers at Sayes Court: effective lessons in which children are given the opportunity to use technical vocabulary and skills; independent designing; comparing their designs with each other’s to create a product; sharing ideas; evaluating their own work and others; exposure to a variety of materials and tools; ongoing training for all adults and robust assessment.
What this looks like in practice:
- Children will be inspired and challenged whilst equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design.
- Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
- To be able to motivate their creative choices and prove where possible through evaluating, analysing and self-reflecting on their work.
- In Early Years the children will safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function. Being imaginative - children use what they have learnt about media and materials in original ways, thinking about uses and purposes. They represent their own ideas, thoughts and feelings through Best practice and activity ideas.
- Lessons allow our children to become familiar with the knowledge around designing and making.
- Children will design independently with the help of a design criteria.
- In Key Stage 2, Children will be given the opportunity to design their own work by researching and developing a design that is innovative and fit for purpose.
- This will instill confidence in our children and allow them to become young designers and feel proud of their creations.
Schemes, programme and resources used to support Design and Technology:
- Kapow Primary Design and Technology Scheme
Impact:
The impact of our design and technology curriculum is as follows:
- Our children make good progress in design and attain in line with or above their peers.
- Our children develop design skills and techniques early on in school.
- Our children develop a love for design.
- Our children are able to use their design skills across the curriculum. As a result of this, learning in all areas is enhanced.
Progression of Skills and Knowledge
Year 1 |
Year 2 |
Year 3 |
Year 4 |
Year 5 |
Year 6 |
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Draw and plan what they are going to make.
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Design and generate their own plan and be creative, not just stick to the design criteria. |
Design and generate their own plan and be creative, not just stick to the design criteria. |
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Make
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Evaluate
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Be able to talk about their design and why they like it. Know what the words evaluate means! Compare it to an original. |
Know what the words evaluate means! Evaluate their product and say what they would change. |
Know what the words evaluate means! Evaluate their product and say what they would change. |
Know what the words evaluate means! Evaluate their product and say what they would change. |
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Technical Knowledge |
Understand the vocabulary e.g: what a slider is and describe what they are making. |
Understand the vocabulary e.g: what a slider is and describe what they are making. |
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Apply their understanding of computing to program, monitor and control their products. |
Apply their understanding of computing to program, monitor and control their products. |
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Cooking and nutrition |
Basic skills such as safety in the kitchen. Walk, don’t run, adults use sharp objects, teach them how to hold a knife and to cut. Allow the children to become aware of fruit and what they are called- describe them. Give the children opportunities to taste all that is required.
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To understand where food comes from Basic skills such as safety in the kitchen. Walk, don’t run, adults use sharp objects, teach them how to hold a knife and to cut. Allow the children to become aware of fruit and what they are called- describe them. Give the children opportunities to taste all that is required. Grow your own vegetables for your gardens |
Allow the children to become aware of dough and how it is made Give the children opportunities to taste all that is required. |
Understand seasonality and know where and how a variety of ingredients are grown Allow the children to become aware of dough and how it is made Give the children opportunities to taste all that is required. |
Understand seasonality and know where and how a variety of ingredients are grown Allow the children to become aware of ingredients, what they are used for and how we use them. Give the children opportunities to taste all that is required. |
Understand seasonality and know where and how a variety of ingredients are grown Allow the children to become aware of ingredients, what they are used for and how we use them. Give the children opportunities to taste all that is required. |
Design & Technology Topics by Year Group
Key Stage |
Year Group |
Autumn 1 |
Autumn 2 |
Spring 1 |
Spring 2 |
Summer 1 |
Summer 2 |
EYFS |
Year N |
Using tools – brushes, scissors, pens etc. |
Light table tracing Split pin Christmas craft
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Large scale junk modelling – bus, train craft and car |
Animal puppets using textiles. |
Crafting houses. |
Skeleton craft |
Year R |
Cooking and nutrition – soup |
Structures -Hibernation boxes |
Structures – junk modelling |
Hanging egg decorations |
Structures – boats |
Textiles – bookmarks
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KS1 |
Year 1 |
Mechanisms: Making a moving story book |
Textiles: Puppets |
Structures: Constructing a windmill |
Money Management Easter: Hanging egg decoration |
Mechanisms: Wheels and axles |
Cooking and nutrition: Smoothies |
Year 2 |
Mechanisms: Fairground wheel |
Cooking and nutrition: Balanced diet |
Mechanisms: Making a moving monster |
Structures: Baby Bear’s chair |
Textiles: Pouches |
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KS2 |
Year 3 |
Textiles: Cross-stitch and appliqué |
Electrical systems: Electric poster |
Mechanical systems: Pneumatic toys |
Digital world: Wearable technology |
Cooking and nutrition: Eating seasonally |
Structures: Constructing a castle |
Year 4 |
Electrical systems: Torches |
Mechanical systems: Making a slingshot car |
Digital world: Mindful moments timer |
Cooking and nutrition: Adapting a recipe |
Structure: Pavilions |
Textiles: Fastenings |
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Year 5 |
Structures: Bridges |
Mechanical Systems: Making a Pop-Up Book |
Textiles: Stuffed Toys |
Electrical Systems: Doodlers |
Digital World: Monitoring devices |
Cooking and Nutrition: Developing a recipe |
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Year 6 |
Digital world: Navigating the world |
Cooking and nutrition: Come dine with me |
Structures: Playgrounds |
Textiles: Waistcoats |
Electrical systems: Steady hand game |
Mechanical systems: Automata toys |